Podcast 75 – Vye

Hello again listeners! On our latest episode, we review Vye. This card based territory control game is another game that has a very simple concept but very deep gameply. The artwork on this game is also phenominal, and the language independence as well as the small size makes it an ideal for travel. Check out the full episode for our full impressions.

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. Our weekly streams and new vlogs are available on our Youtube channel.

WashingCon 3 – War Games: Design and Evolution

Hey listeners! More great content from this year’s WashingCon coming at you. This time, we’ve got audio from the War Games panel, moderated by our friend Marty. Panelists include:

  • Jason Matthews, designer of such games as Twilight Struggle and 1960: The Making of the President;
  • Jerry Taylor, designer of the classic Hammer of the Scots; and
  • Volko Ruhnke, who designed Labrynth: The War on Terror and the COIN series games.

They cover everything from what constitutes a war game to how to model complex realities like CC& and fog of war. Don’t miss it!

WashingCon 3 – Women in Gaming: Designers, Retailers, and Beyond

More WashingCon goodness! Today, we’re bringing you audio from the Women in Gaming panel. This panel was moderated by Leslie Phillips and covered some important and impactful topics. From the challenges that women and non-binary people face when navigating gaming communities, to finding support throughout the hobby, this panel is essential listening for anyone interested in making gaming a more diverse and inclusive space.

Panelists include:

  • Kathleen Donahue: Labyrinth Games & Puzzles
  • Jenn Ellis: Twogether Studios
  • Leslie Et Alia: InfiniteHeart Games
  • Susan McKinley Ross: Idea Duck
  • Avonelle Wing: Double Exposure, The Envoy Program, and more

WashingCon 3 – The Future of Game Design

Drumroll please! It’s time for the showstopper, the final panel of the convention, the ever popular Future of Game Design! We had some amazing panelists and perspectives this year, and we were super honored to be a part of it. Come check out these designers’ take on recent developments in the gaming industry and what they think is just over the horizon.

Panelists include:

  • Susan McKinley Ross, Spiel des Jahres-winning Qwirkle
  • Sam Bailey, Forbidden Stars
  • Ross Cowman, The Fall of Magic
  • Dominic Craphuchettes, Evolution
  • Jonathan Gilmore, Dead of Winter
  • Bruce Glassco, Betrayal at the House on the Hill
  • Jason Matthews, Twilight Struggle

Podcast 74 – WashingCon 3 Recap

Hello everyone, we’re back! We apologize for the delay, but hope to make it up to you with a very special episode: our full recap of WashingCon 3. It was a fantastic convention this year, like every year, and we have so much to cover. We start off with our impressions of the con as a whole, from the people we talked to to the games we played. After that  we run through a few excerpts from the various panels. And finally, no WashingCon would be complete without a massive game of Two Rooms and a Boom.

We hope you enjoy this week’s podcast. Please do stay tuned for even more great audio from the convention, including panels and interviews.

WashingCon 3 – RPG Design: Essential Elements and Innovation

Hey listeners! I’m sure you’ve been waiting breathlessly for news from this year’s WashingCon. Well wait no longer! Our first recording from this year is now available. It’s audio from the weekend’s first panel, RPG Design: Essential Elements and Innovation. Join our esteemed panelists in discussion everything you could hope to ask about role-playing games. Panelists include:

  • Keith Baker
  • Dave Chalker
  • Ross Cowman
  • Fred Hicks
  • Hal Mangold
  • Jason Morningstar

Thank you for listening, and stay tuned for more coverage of WashingCon 3.

Podcast 73 – Tides of Time (and Madness)

Hello again listeners! It’s good to be back. On our latest episode, we review Tides of Time and Tides of Madness. These card drafting, set collection games are easy to play but hard to master. With extremely simple core mechanics and very few components, both are excellent candidates for travel games. Check out the episode for our full impressions.

We also recount the board games we played on our recent trips. Jakub talks about Kodama and a new game called Vye, while Greg talks about an old favorite, Lanterns.

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. Our weekly streams and new vlogs are available on our Youtube channel. And last but not least, Washingcon tickets are still on sale, so head on over to the website and grab yours today. We’re also looking for volunteers, and anyone who volunteers for a full 8 hours will have be refunded the price of their ticket. Details on how to sign up are also on the website. We can’t wait to see you there!

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