WashingCon 3 – War Games: Design and Evolution

Hey listeners! More great content from this year’s WashingCon coming at you. This time, we’ve got audio from the War Games panel, moderated by our friend Marty. Panelists include:

  • Jason Matthews, designer of such games as Twilight Struggle and 1960: The Making of the President;
  • Jerry Taylor, designer of the classic Hammer of the Scots; and
  • Volko Ruhnke, who designed Labrynth: The War on Terror and the COIN series games.

They cover everything from what constitutes a war game to how to model complex realities like CC& and fog of war. Don’t miss it!

WashingCon 3 – Women in Gaming: Designers, Retailers, and Beyond

More WashingCon goodness! Today, we’re bringing you audio from the Women in Gaming panel. This panel was moderated by Leslie Phillips and covered some important and impactful topics. From the challenges that women and non-binary people face when navigating gaming communities, to finding support throughout the hobby, this panel is essential listening for anyone interested in making gaming a more diverse and inclusive space.

Panelists include:

  • Kathleen Donahue: Labyrinth Games & Puzzles
  • Jenn Ellis: Twogether Studios
  • Leslie Et Alia: InfiniteHeart Games
  • Susan McKinley Ross: Idea Duck
  • Avonelle Wing: Double Exposure, The Envoy Program, and more

WashingCon 3 – The Future of Game Design

Drumroll please! It’s time for the showstopper, the final panel of the convention, the ever popular Future of Game Design! We had some amazing panelists and perspectives this year, and we were super honored to be a part of it. Come check out these designers’ take on recent developments in the gaming industry and what they think is just over the horizon.

Panelists include:

  • Susan McKinley Ross, Spiel des Jahres-winning Qwirkle
  • Sam Bailey, Forbidden Stars
  • Ross Cowman, The Fall of Magic
  • Dominic Craphuchettes, Evolution
  • Jonathan Gilmore, Dead of Winter
  • Bruce Glassco, Betrayal at the House on the Hill
  • Jason Matthews, Twilight Struggle

Podcast 74 – WashingCon 3 Recap

Hello everyone, we’re back! We apologize for the delay, but hope to make it up to you with a very special episode: our full recap of WashingCon 3. It was a fantastic convention this year, like every year, and we have so much to cover. We start off with our impressions of the con as a whole, from the people we talked to to the games we played. After that  we run through a few excerpts from the various panels. And finally, no WashingCon would be complete without a massive game of Two Rooms and a Boom.

We hope you enjoy this week’s podcast. Please do stay tuned for even more great audio from the convention, including panels and interviews.

WashingCon 3 – RPG Design: Essential Elements and Innovation

Hey listeners! I’m sure you’ve been waiting breathlessly for news from this year’s WashingCon. Well wait no longer! Our first recording from this year is now available. It’s audio from the weekend’s first panel, RPG Design: Essential Elements and Innovation. Join our esteemed panelists in discussion everything you could hope to ask about role-playing games. Panelists include:

  • Keith Baker
  • Dave Chalker
  • Ross Cowman
  • Fred Hicks
  • Hal Mangold
  • Jason Morningstar

Thank you for listening, and stay tuned for more coverage of WashingCon 3.

Podcast 73 – Tides of Time (and Madness)

Hello again listeners! It’s good to be back. On our latest episode, we review Tides of Time and Tides of Madness. These card drafting, set collection games are easy to play but hard to master. With extremely simple core mechanics and very few components, both are excellent candidates for travel games. Check out the episode for our full impressions.

We also recount the board games we played on our recent trips. Jakub talks about Kodama and a new game called Vye, while Greg talks about an old favorite, Lanterns.

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. Our weekly streams and new vlogs are available on our Youtube channel. And last but not least, Washingcon tickets are still on sale, so head on over to the website and grab yours today. We’re also looking for volunteers, and anyone who volunteers for a full 8 hours will have be refunded the price of their ticket. Details on how to sign up are also on the website. We can’t wait to see you there!

Podcast 72 – Takenoko

Welcome back to Dragon’s Demize, everyone! Today on the podcast, we review Takenoko, a fun, simple action selection game. Players take turns performing various actions in a bamboo garden. These can include adding new tiles to the garden, growing new bamboo by moving the gardener, and eating bamboo by moving the panda. The ultimate goal is to score the most points through a combination of all three. It’s extremely quick to play and makes an excellent introductory game. Check out the full review for more thoughts!

We also discuss what we’ve been playing lately, including Vast: the Crystal Caverns and Viticulture.

We’re super excited to share the winners of our Race for the Galaxy giveaway on this episode. Congratulations to the following listeners:

Adam Troup, Michelle Velasquez, Nuno Espinal, Tom Dor, and Michael Teague!

Thank you so much for listening, and we hope you enjoy Race for the Galaxy on Steam.

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. Our weekly streams and new vlogs are available on our Youtube channel. And last but not least, Washingcon tickets are still on sale, so head on over to the website and grab yours today. We’re also looking for volunteers, and anyone who volunteers for a full 8 hours will have be refunded the price of their ticket. Details on how to sign up are also on the website. We can’t wait to see you there!

Podcast 71 – Machi Koro

Hey listeners! Welcome back to Dragon’s Demize for another exciting episode. Today we’re reviewing Machi Koro, a delightful game about building the best city. In Machi Koro, players roll dice to generate coins from buildings in their city. Buildings can generate under a variety of circumstances, but usually when the player rolls a specific number or range of numbers. They then use coins to buy new buildings or build Landmarks. The first player to construct all of their landmarks wins!

Don’t forget to enter our giveaway for a chance to win a Race for the Galaxy Steam key. The contest ends August 8, so don’t delay!

Race For the Galaxy App Giveaway!

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. We’re also branching out into video content, which you can find on our Youtube channel. And last but not least, Washingcon tickets are still on sale, so head on over to the website and grab yours today.

Podcast 70 – Race vs. Roll for the Galaxy

Hello listeners! We’ve got something a little different for you today: two reviews for the price of one! We take a look at Race for the Galaxy and its re-imagining Roll for the Galaxy. While both center on action selection and engine building, we’re comparing the particular aspects of card drawing versus dice rolling and examining how each game is distinct.

As always, we also discuss what we’ve been playing lately. This week: Zombicide, Twilight Struggle, and Tokaido.

As we promised last week, we’re also announcing the first ever Dragon’s Demize giveaway! The folks over at Temple Gates were kind enough to give us 5 Steam keys for Race for the Galaxy. Check out the options below for your chances to win. The contest will end on August 8, so don’t hesitate!

Race For the Galaxy App Giveaway!

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. We’re also branching out into video content, which you can find on our Youtube channel. And last but not least, Washingcon tickets are still on sale, so head on over to the website and grab yours today.

Podcast 69 – Eldritch Horror

Welcome back, listeners, to another episode of Dragon’s Demize. This week, we review the Lovecraftian behemoth Eldritch Horror. Edritch Horror is a cooperative game for 1-8 players. Players take on the role of investigators, and travel around the world attempting to prevent the awaking of a particular Elder God. Gameplay revolves around skill checks, with plenty of opportunities for solving mysteries in addition to combat. Check out our full review for more!

We also talk about some of the games we’ve been playing recently, including Viticulture, First Martians, and Roll for the Galaxy.

Special thank you to Agata Poniatowski for the Artwork and Strangelette for the music.  If you enjoyed the podcast, be sure to check us out on Facebook and Google+. We’re also branching out into video content, which you can find on our Youtube channel. Washingcon tickets are still on sale, so head on over to the website and grab yours today. Finally, next week’s episode will feature the first ever Dragon’s Demize giveaway, so don’t miss it!

%d bloggers like this: